Characters

Characters are the people you can take into your survival party in Overland. They can be either humans or dogs.

Overview

 * Each character receives two actions each turn that can be spent on activities (each taking up one action) or moving (one action per square). The amount of actions can be increased by special skills, such as Energetic, or reduced by damage taken.
 * Characters have special skills that can be both beneficial or harmful.
 * Characters are knocked prone after receiving two points of damage. Their body then can be dragged to another square or revived by an adjacent party member.
 * A character can carry one item. This can be increased with the backpack to two. Equipped items do not take up inventory space after they are equipped, but it cannot be unequipped.
 * Leaving behind a party member may have them show up and seek revenge on a later part of the game. Be cautious, they're out for blood for being abandoned!
 * If you leave a character behind at a trading post, there is a chance that the character will not come back for revenge. In fact, characters that you previously abandoned might show up later in the game at another trading post, leading to a friendly (but awkward) conversation.
 * An angry abandoned player can be a benefit-- they will usually arrive later in the game in a working car, which you can siphon gas from.
 * If you abandon a dog they will not come back for revenge.
 * NPC characters that don't want to join your party might try to steal your car. You can prevent this by either leaving one of your players in the car at all time, or by injuring (but not killing) the NPC to slow them down.
 * If you kill an NPC later trading posts will not trade with you, saying that they "don't deal with killers."

Dogs

 * Can possess abilities that humans cannot; bite attacks, barking and being pet chiefly among them.
 * Dogs can find hidden items on the map by digging. If a dog barks when moving to a new location, this means they are next to a square where they can dig up an item. These items range from extremely common sticks and bottles, flare guns and medicine, to equipable items like lighters and painkillers.
 * Dogs cannot turn on nor drive vehicles.


 * Dogs have little interaction with gas aside from carrying or trading it; they cannot siphon fuel, put gas into vehicles or generators, or put gas into bottles.
 * Dogs generally cannot use items. Exceptions are carrying flashlights which will turn themselves on when equipped by the dog.
 * Putting a wooden shield or metal sheet on a dog will not protect them.
 * Dogs can only equip backpacks and hats.
 * Item descriptions for dogs are often humorous and relate to the smell of items and how chew-able they are, but provide little detail about what they are used for.